Slotomania has been around for a while. The game was launched in 2011 by Playtika, which is an Israeli gaming company that went on to become one of the biggest names in social casino gaming. That makes Slotomania well over a decade old as of 2026, which is a genuinely impressive run for a mobile and social game.
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Where It Started
Slotomania first launched as a Facebook game. Back in 2011, Facebook was the dominant platform for social games and Slotomania fit right into that space. Players could connect with friends, send gifts, and compete on leaderboards without ever leaving Facebook. It was one of the early social casino games to really catch on at scale.
Playtika then expanded it to mobile, releasing iOS and Android versions as smartphones became the primary way people played games. The mobile versions grew to become the main way most players access Slotomania today.
How It Has Grown Over the Years
In 2011 Slotomania launched with a small set of slot machines. Today it has hundreds of machines, a robust VIP program, clans, tournaments, seasonal events, collectible card systems, and mini-games that go well beyond just spinning reels. Playtika has continuously added features to keep the game fresh, which is a big reason it has maintained its player base for so long.
The game consistently ranks among the top grossing casino apps on both the App Store and Google Play. For a game that started as a Facebook app, that longevity says a lot about how it has been managed.
Who Owns Slotomania Now
Slotomania is still owned and operated by Playtika. The company went public in 2021 on the Nasdaq under the ticker PLTK. Playtika manages several other social casino games alongside Slotomania, including House of Fun and Caesars Slots, but Slotomania remains one of their flagship titles.
Is the Game Still Being Updated
Yes, actively. Playtika pushes regular updates to Slotomania, adding new machines, seasonal events, and feature improvements throughout the year. The game in 2026 looks very different from the version that launched in 2011, and that ongoing development is exactly why it has stayed relevant when many social games from the same era have shut down.